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#ifndef GUARD_NAMINGSCREEN_H
#define GUARD_NAMINGSCREEN_H
#include "main.h"
#define KBEVENT_NONE 0
#define KBEVENT_PRESSED_A 5
#define KBEVENT_PRESSED_B 6
#define KBEVENT_PRESSED_SELECT 8
#define KBEVENT_PRESSED_START 9
enum
{
NAMING_SCREEN_TEMPLATE_PLAYER_NAME,
NAMING_SCREEN_TEMPLATE_BOX_NAME,
NAMING_SCREEN_TEMPLATE_MON_NAME,
};
struct NamingScreenTemplate
{
u8 copyExistingString;
u8 maxChars;
u8 iconFunction;
u8 addGenderIcon;
u8 initialPage;
u8 filler[3];
const u8 *title;
};
struct NamingScreenData
{
/*0x00*/ u8 state;
/*0x01*/ u8 templateNum;
/*0x02*/ u16 nameLeftOffset;
/*0x04*/ u16 bg1vOffset;
/*0x06*/ u16 bg2vOffset;
/*0x08*/ u16 bg1Priority;
/*0x0A*/ u16 bg2Priority;
/*0x0C*/ u8 bgToReveal;
/*0x0D*/ u8 bgToHide;
/*0x0E*/ u8 currentPage;
/*0x0F*/ u8 cursorSpriteId;
/*0x10*/ u8 pageIndicatorSpriteId;
/*0x11*/ u8 textBuffer[0x10];
/*0x21*/ u8 filler21[0x13];
/*0x34*/ const struct NamingScreenTemplate *template;
/*0x38*/ u8 *destBuffer;
/*0x3C*/ u16 keyRepeatStartDelayCopy;
/*0x3E*/ u16 speciesOrPlayerGender;
/*0x40*/ u16 monGender;
/*0x42*/ u32 monPersonality;
/*0x46*/ MainCallback returnCallback;
};
enum
{
PAGE_UPPER,
PAGE_LOWER,
PAGE_OTHERS,
};
enum
{
MAIN_STATE_BEGIN_FADE_IN,
MAIN_STATE_WAIT_FADE_IN,
MAIN_STATE_HANDLE_INPUT,
MAIN_STATE_MOVE_TO_OK_BUTTON,
MAIN_STATE_START_PAGE_SWAP,
MAIN_STATE_WAIT_PAGE_SWAP,
MAIN_STATE_6,
MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE,
MAIN_STATE_BEGIN_FADE_OUT,
};
enum
{
INPUT_STATE_DISABLED,
INPUT_STATE_ENABLED,
};
void DoNamingScreen(u8, u8*, u16, u16, u32, MainCallback);
#endif
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