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#ifndef GUARD_POKEBALL_H
#define GUARD_POKEBALL_H
void CreatePokeballSprite(u8 r0, u8 r1, u8 r2, u8 r3, u8 s1, u8 s2, u8 s3, u16 s4);
void sub_804777C(u8);
#endif // GUARD_POKEBALL_H
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