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#ifndef GUARD_REGION_MAP_H
#define GUARD_REGION_MAP_H
struct RegionMapLocation
{
u8 x, y;
u8 width, height;
const u8 *regionMapSectionId;
};
struct RegionMap
{
u8 mapSectionName[20];
/*0x14*/ u16 mapSectionId;
/*0x16*/ u8 unk16;
/*0x17*/ u8 everGrandeCityArea;
/*0x18*/ u8 (*inputCallback)(void);
struct Sprite *cursorSprite;
struct Sprite *playerIconSprite;
s32 bg2x;
s32 bg2y;
u32 unk2C; //
u32 unk30; // Map rotation parameters
u32 unk34; // Likely a scrapped feature
u32 unk38; //
s32 unk3C;
s32 unk40;
s32 unk44;
s32 unk48;
s32 unk4C;
s32 unk50;
u16 cursorPosX;
u16 cursorPosY;
u16 cursorTileTag;
u16 cursorPaletteTag;
s16 scrollX;
s16 scrollY;
s16 unk60;
s16 unk62;
u16 unk64;
u16 unk66;
u16 unk68;
u16 unk6A;
u16 unk6C;
u16 unk6E;
u16 playerIconTileTag;
u16 playerIconPaletteTag;
u16 unk74;
u16 unk76;
bool8 zoomed;
u8 initStep;
s8 unk7A;
s8 cursorDeltaX;
s8 cursorDeltaY;
bool8 needUpdateVideoRegs;
bool8 blinkPlayerIcon;
bool8 playerIsInCave;
/*0x080*/ u8 filler80[0x100];
/*0x180*/ u8 cursorSmallImage[0x100];
/*0x280*/ u8 cursorLargeImage[0x600];
}; // size: 0x880
void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed);
void sub_80FA904(struct RegionMap *regionMap, bool8 zoomed);
bool8 sub_80FA940(void);
void FreeRegionMapIconResources(void);
u8 sub_80FAB60(void);
void sub_80FAEC4(void);
u8 sub_80FAFC0(void);
void UpdateRegionMapVideoRegs(void);
void RegionMapDefaultZoomOffsetPlayerSprite(s16, s16);
u16 GetOverworldMapFromUnderwaterMap(u16 mapSectionId);
void CreateRegionMapCursor(u16, u16);
void CreateRegionMapPlayerIcon(u16, u16);
const u8 *GetMapSectionName(u8 *dest, u16 mapSectionId, u16 length);
const u8 *CopyMapName(u8 *dest, u16 b);
const u8 *CopyLocationName(u8 *dest, u16 b);
void CB2_InitFlyRegionMap(void);
void debug_sub_8110F28(void);
u16 GetRegionMapSectionAt_(u16 x, u16 y);
void sub_80FBF94(void);
extern const struct RegionMapLocation gRegionMapEntries[];
#endif // GUARD_REGION_MAP_H
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