blob: 3d970fa0a8c6665934920f0e744d59a9b4f31442 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
#ifndef GUARD_REGION_MAP_H
#define GUARD_REGION_MAP_H
struct RegionMap
{
u8 mapSecName[0x14];
u16 mapSecId;
u8 unk16;
u8 everGrandeCityArea;
u8 (*inputCallback)(void);
struct Sprite *cursorSprite;
struct Sprite *playerIconSprite;
s32 bg2x;
s32 bg2y;
u32 unk2C; //
u32 unk30; // Map rotation parameters
u32 unk34; // Likely a scrapped feature
u32 unk38; //
s32 unk3C;
s32 unk40;
s32 unk44;
s32 unk48;
s32 unk4C;
s32 unk50;
u16 cursorPosX;
u16 cursorPosY;
u16 cursorTileTag;
u16 cursorPaletteTag;
s16 scrollX;
s16 scrollY;
s16 unk60;
s16 unk62;
u16 unk64;
u16 unk66;
u16 unk68;
u16 unk6A;
u16 unk6C;
u16 unk6E;
u16 playerIconTileTag;
u16 playerIconPaletteTag;
u16 unk74;
u16 unk76;
bool8 zoomed;
u8 initStep;
s8 unk7A;
s8 cursorDeltaX;
s8 cursorDeltaY;
bool8 needUpdateVideoRegs;
bool8 blinkPlayerIcon;
bool8 playerIsInCave;
/*0x080*/ u8 filler80[0x100];
/*0x180*/ u8 cursorSmallImage[0x100];
/*0x280*/ u8 cursorLargeImage[0x600];
};
void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed);
void sub_80FA904(struct RegionMap *regionMap, bool8 zoomed);
bool8 sub_80FA940(void);
void FreeRegionMapIconResources(void);
u8 sub_80FAB60(void);
void sub_80FAEC4(void);
u8 sub_80FAFC0(void);
void UpdateRegionMapVideoRegs(void);
void sub_80FB2A4(s16, s16);
u16 sub_80FBA04(u16 mapSecId);
void CreateRegionMapCursor(u16, u16);
void CreateRegionMapPlayerIcon(u16, u16);
const u8 *GetMapSectionName(u8 *dest, u16 mapSecId, u16 length);
const u8 *CopyMapName(u8 *dest, u16 b);
const u8 *CopyLocationName(u8 *dest, u16 b);
#endif // GUARD_REGION_MAP_H
|