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#ifndef GUARD_SAVE_MENU_UTIL_H
#define GUARD_SAVE_MENU_UTIL_H
void HandleDrawSaveWindowInfo(s16 left, s16 top);
void sub_80946C8(u16 left, u16 top);
u8 sub_809473C(void);
void PrintSavePlayerName(s16 x, s16 y);
void PrintSaveMapName(s16 x, s16 y);
void PrintSaveBadges(s16 x, s16 y);
void PrintSavePokedexCount(s16 x, s16 y);
void PrintSavePlayTime(s16 x, s16 y);
u8 GetBadgeCount(void);
u16 GetPokedexSeenCount(void);
void FormatPlayTime(char *playtime, u16 hours, u16 minutes, bool16 colon);
#endif // GUARD_SAVE_MENU_UTIL_H
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