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#ifndef GUARD_SLOT_MACHINE_H
#define GUARD_SLOT_MACHINE_H
struct SlotMachineEwramStruct {
/*0x00*/ u8 state;
/*0x01*/ u8 unk01;
/*0x02*/ u8 unk02;
/*0x03*/ u8 unk03;
/*0x04*/ u8 unk04;
/*0x05*/ u8 unk05;
/*0x06*/ u8 unk06;
/*0x07*/ u8 unk07;
/*0x08*/ u16 unk08;
/*0x0A*/ u8 unk0A;
/*0x0B*/ u8 unk0B;
/*0x0C*/ s16 coins;
/*0x0E*/ s16 unk0E;
/*0x10*/ s16 unk10;
/*0x12*/ s16 bet;
/*0x14*/ s16 unk14;
/*0x16*/ s16 unk16;
/*0x18*/ s16 unk18;
/*0x1A*/ s16 unk1A;
/*0x1C*/ s16 unk1C[3];
/*0x22*/ u16 unk22[3];
/*0x28*/ s16 unk28[3];
/*0x2E*/ s16 unk2E[3];
/*0x34*/ s16 unk34[3];
/*0x3A*/ u8 unk3A[3];
/*0x3D*/ u8 unk3D;
/*0x3E*/ u8 unk3E;
/*0x3F*/ u8 unk3F;
/*0x40*/ u8 unk40;
/*0x41*/ u8 unk41;
/*0x42*/ u8 unk42;
/*0x43*/ u8 unk43;
/*0x44*/ u8 unk44[5];
/*0x49*/ u8 unk49[2];
/*0x49*/ u8 unk4B[3];
/*0x4E*/ u8 unk4E[2];
/*0x50*/ u8 unk50[2];
/*0x52*/ u8 unk52[2];
/*0x54*/ u8 unk54[4];
/*0x58*/ u16 win0h;
/*0x5a*/ u16 win0v;
/*0x5c*/ u16 winIn;
/*0x5e*/ u16 winOut;
/*0x60*/ u16 backupMapMusic;
/*0x64*/ MainCallback prevMainCb;
};
void PlaySlotMachine(u8, void *);
void sub_8104DA4(void);
u8 sub_8105BB4(u8, u8, s16);
#endif // GUARD_SLOT_MACHINE_H
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