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.include "MPlayDef.s"
.equ se_m_bubble3_grp, voicegroup111
.equ se_m_bubble3_pri, 4
.equ se_m_bubble3_rev, reverb_set+50
.equ se_m_bubble3_mvl, 127
.equ se_m_bubble3_key, 0
.equ se_m_bubble3_tbs, 1
.equ se_m_bubble3_exg, 0
.equ se_m_bubble3_cmp, 1
.section .rodata
.global se_m_bubble3
.align 2
@********************** Track 1 **********************@
se_m_bubble3_1:
.byte KEYSH , se_m_bubble3_key+0
.byte TEMPO , 220*se_m_bubble3_tbs/2
.byte VOICE , 23
.byte VOL , 95*se_m_bubble3_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N12 , Gn2 , v127
.byte W06
.byte PAN , c_v-17
.byte BEND , c_v+6
.byte W01
.byte c_v+16
.byte W02
.byte PAN , c_v+16
.byte BEND , c_v+25
.byte W01
.byte c_v+31
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-1
.byte W03
.byte N06
.byte W03
.byte BEND , c_v+6
.byte W01
.byte c_v+13
.byte W05
.byte FINE
@******************************************************@
.align 2
se_m_bubble3:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_bubble3_pri @ Priority
.byte se_m_bubble3_rev @ Reverb.
.word se_m_bubble3_grp
.word se_m_bubble3_1
.end
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