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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CF610(struct Sprite* sprite);
// alert (red thunder from the sides of a Pokemon, simulating more alert behavior.)
// Used in Kinesis.
const union AnimCmd gSpriteAnim_83D7428[] =
{
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
ANIMCMD_FRAME(8, 3, .hFlip = TRUE),
ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
ANIMCMD_FRAME(40, 3, .hFlip = TRUE),
ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
ANIMCMD_LOOP(1),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D744C[] =
{
gSpriteAnim_83D7428,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7450 =
{
.tileTag = ANIM_TAG_ALERT,
.paletteTag = ANIM_TAG_ALERT,
.oam = &gOamData_837DF54,
.anims = gSpriteAnimTable_83D744C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CF610,
};
void sub_80CF610(struct Sprite* sprite)
{
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->y += gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->hFlip = 1;
if (gBattleAnimArgs[2] != 0)
sprite->vFlip = 1;
}
else
{
if (gBattleAnimArgs[2] != 0)
sprite->vFlip = 1;
}
sprite->callback = sub_8078600;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
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