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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
// alert (red thunder from the sides of a Pokemon, simulating more alert behavior.)
// Used in Kinesis.
void sub_80CF610(struct Sprite* sprite)
{
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->hFlip = 1;
if (gBattleAnimArgs[2] != 0)
sprite->vFlip = 1;
}
else
{
if (gBattleAnimArgs[2] != 0)
sprite->vFlip = 1;
}
sprite->callback = sub_8078600;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
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