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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
// angel (a little angel descends from somewhere towards a position)
// Used in Sweet Kiss.
void sub_80D2938(struct Sprite* sprite)
{
s16 r5;
if (sprite->data[0] == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->data[0]++;
r5 = (sprite->data[0] * 10) & 0xFF;
sprite->pos2.x = Sin(r5, 0x50) >> 8;
if (sprite->data[0] <= 0x4F)
sprite->pos2.y = (sprite->data[0] / 2) + (Cos(r5, 0x50) >> 8);
if (sprite->data[0] > 0x5A)
{
sprite->data[2]++;
sprite->pos2.x -= sprite->data[2] / 2;
}
if (sprite->data[0] > 0x64)
DestroyAnimSprite(sprite);
}
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