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#include "global.h"
#include "battle_anim.h"
#include "palette.h"
#include "rom_8077ABC.h"
#include "sprite.h"
#include "task.h"
extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80D344C(struct Sprite *);
static void sub_80D34D4(u8);
void sub_80D33B4(struct Sprite *sprite)
{
s16 r6;
sub_80787B0(sprite, 1);
if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
r6 = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
}
static void sub_80D344C(struct Sprite *sprite)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
if (sub_8078B5C(sprite) != 0)
DestroyAnimSprite(sprite);
}
void sub_80D3490(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = 0x100 + IndexOfSpritePaletteTag(0x279C) * 16;
gTasks[taskId].func = sub_80D34D4;
}
static void sub_80D34D4(u8 taskId)
{
gTasks[taskId].data[10]++;
if (gTasks[taskId].data[10] == 3)
{
u16 r5;
u16 r6;
s32 i;
gTasks[taskId].data[10] = 0;
r5 = gTasks[taskId].data[2] + 1;
r6 = gPlttBufferFaded[r5];
for (i = 1; i < 8; i++)
gPlttBufferFaded[r5 + i - 1] = gPlttBufferFaded[r5 + i];
gPlttBufferFaded[r5 + 7] = r6;
}
gTasks[taskId].data[11]++;
if (gTasks[taskId].data[11] == gTasks[taskId].data[0])
DestroyAnimVisualTask(taskId);
}
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