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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D6234(struct Sprite *sprite);
static void sub_80D6278(struct Sprite *);
// beta_beat_up
const union AffineAnimCmd gSpriteAffineAnim_83D97E8[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9808[] =
{
gSpriteAffineAnim_83D97E8,
};
const struct SpriteTemplate gSpriteTemplate_83D980C =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9808,
.callback = sub_80D6234,
};
void sub_80D6234(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != 0)
{
sprite->x -= gBattleAnimArgs[0];
}
else
{
sprite->x += gBattleAnimArgs[0];
}
sprite->callback = sub_80D6278;
}
static void sub_80D6278(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
DestroySpriteAndMatrix(sprite);
}
}
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