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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D1F58(struct Sprite* sprite);
static void sub_80D1FA4(struct Sprite* sprite);
// blow_kiss (a heart floating across the screen.)
// Used in Attract.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7AB0 =
{
.tileTag = ANIM_TAG_RED_HEART,
.paletteTag = ANIM_TAG_RED_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D1F58,
};
void sub_80D1F58(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80D1FA4;
}
static void sub_80D1FA4(struct Sprite* sprite)
{
if (TranslateAnimLinear(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
}
else
{
DestroyAnimSprite(sprite);
}
}
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