summaryrefslogtreecommitdiff
path: root/src/battle/anim/brace.c
blob: 179924162c2b26811533840d5d9b94ffa47d5112 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"

extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;

void sub_80CDF0C(struct Sprite* sprite);
static void sub_80CDF70(struct Sprite* sprite);

// brace (the Pokemon prepares to endure a hit)
// Used in Endure.

const union AnimCmd gSpriteAnim_83D6E80[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_FRAME(8, 12),
    ANIMCMD_FRAME(16, 4),
    ANIMCMD_FRAME(24, 4),
    ANIMCMD_END,
};

const union AnimCmd *const gSpriteAnimTable_83D6E94[] =
{
    gSpriteAnim_83D6E80,
};

const struct SpriteTemplate gBattleAnimSpriteTemplate_EndureFlame =
{
    .tileTag = ANIM_TAG_FOCUS_ENERGY,
    .paletteTag = ANIM_TAG_FOCUS_ENERGY,
    .oam = &gOamData_837DF74,
    .anims = gSpriteAnimTable_83D6E94,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = sub_80CDF0C,
};

void sub_80CDF0C(struct Sprite* sprite)
{
    if (gBattleAnimArgs[0] == 0)
    {
        sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
        sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
    }
    else
    {
        sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
        sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
    }

    sprite->data[0] = 0;
    sprite->data[1] = gBattleAnimArgs[3];
    sprite->callback = sub_80CDF70;
}

static void sub_80CDF70(struct Sprite* sprite)
{
    if (++sprite->data[0] > sprite->data[1])
    {
        sprite->data[0] = 0;
        sprite->y--;
    }

    sprite->y -= sprite->data[0];
    if (sprite->animEnded)
        DestroyAnimSprite(sprite);
}