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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D0930(struct Sprite* sprite);
// breath (a puff of smoke, usually from the mouth or nose of the Pokemon.)
// Used in Swagger and Bulk Up.
const union AnimCmd gSpriteAnim_83D7734[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(4, 40, .hFlip = TRUE),
ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D7748[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 40),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D775C[] =
{
gSpriteAnim_83D7734,
gSpriteAnim_83D7748,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7764 =
{
.tileTag = ANIM_TAG_BREATH,
.paletteTag = ANIM_TAG_BREATH,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D775C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D0930,
};
void sub_80D0930(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
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