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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "util.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80D32E8(struct Sprite *sprite);
static void sub_80D3370(struct Sprite *sprite);
static void sub_80D3398(struct Sprite *sprite);
// bubble (indidivual bubble that floats around)
// Used in Bubble and Bubblebeam
void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
if (GetBankSide(gBattleAnimBankAttacker) != 0)
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
else
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
if (GetBankSide(gBattleAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
gSprites[newSpriteId].data[0] = gBattleAnimArgs[2];
gSprites[newSpriteId].data[1] = gBattleAnimArgs[3];
gSprites[newSpriteId].data[2] = gBattleAnimArgs[5];
gSprites[newSpriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
gSprites[newSpriteId].data[4] = gBattleAnimArgs[6];
sprite->callback = sub_80D32E8;
sprite->callback(sprite);
}
static void sub_80D32E8(struct Sprite *sprite)
{
u8 spriteId = sprite->data[5];
u8 counter = gSprites[spriteId].data[4];
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
sub_8078B5C(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
gSprites[spriteId].data[3] = gSprites[spriteId].data[2] + index;
if (--counter != 0)
{
gSprites[spriteId].data[4] = counter;
}
else
{
sprite->callback = sub_80D3370;
DestroySprite(&gSprites[spriteId]);
}
}
static void sub_80D3370(struct Sprite *sprite)
{
sprite->animPaused = 0;
sprite->callback = sub_8078600;
StoreSpriteCallbackInData(sprite, sub_80D3398);
}
static void sub_80D3398(struct Sprite *sprite)
{
sprite->data[0] = 10;
sprite->callback = sub_80782D8;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
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