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#include "global.h"
#include "battle_anim.h"
#include "contest.h"
#include "rom_8077ABC.h"
#include "trig.h"
// #include "util.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80DCA38(struct Sprite *sprite);
// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
{
if (IsContest())
{
StartSpriteAffineAnim(sprite, 2);
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
else if (!GetBankSide(gAnimBankTarget))
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in Move_LEECH_LIFE
void sub_80DC8F4(struct Sprite *sprite)
{
if (IsContest())
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
else if (!GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in 2 moves:
// Move_STRING_SHOT, Move_SPIDER_WEB
void sub_80DC9A0(struct Sprite *sprite)
{
if (IsContest())
gBattleAnimArgs[2] /= 2;
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
if (!gBattleAnimArgs[4])
{
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
}
else
{
sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80DCA38;
}
static void sub_80DCA38(struct Sprite *sprite)
{
if (sub_8078B5C(sprite))
{
DestroyAnimSprite(sprite);
return;
}
sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
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