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#include "global.h"
#include "battle_anim.h"
#include "contest.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
void sub_80DC824(struct Sprite *sprite);
void sub_80DC8F4(struct Sprite *sprite);
void sub_80DC9A0(struct Sprite *sprite);
void sub_80DCA70(struct Sprite *sprite);
void sub_80DCB38(struct Sprite *sprite);
void AnimTranslateStinger(struct Sprite *sprite);
void AnimMissileArc(struct Sprite *sprite);
void sub_80DCE40(struct Sprite *sprite);
static void sub_80DCA38(struct Sprite *sprite);
static void sub_80DCAEC(struct Sprite *sprite);
static void sub_80DCB5C(struct Sprite *sprite);
static void sub_80DCBB4(struct Sprite *sprite);
static void AnimMissileArcStep(struct Sprite *sprite);
const union AffineAnimCmd gSpriteAffineAnim_83DAA80[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83DAA90[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83DAAA0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAAB0[] =
{
gSpriteAffineAnim_83DAA80,
gSpriteAffineAnim_83DAA90,
gSpriteAffineAnim_83DAAA0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAABC =
{
.tileTag = ANIM_TAG_HORN_HIT_2,
.paletteTag = ANIM_TAG_HORN_HIT_2,
.oam = &gOamData_837E014,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83DAAB0,
.callback = sub_80DC824,
};
const union AffineAnimCmd gSpriteAffineAnim_83DAAD4[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83DAAE4[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83DAAF4[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAB04[] =
{
gSpriteAffineAnim_83DAAD4,
gSpriteAffineAnim_83DAAE4,
gSpriteAffineAnim_83DAAF4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB10 =
{
.tileTag = ANIM_TAG_NEEDLE,
.paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83DAB04,
.callback = sub_80DC8F4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB28 =
{
.tileTag = ANIM_TAG_STRING_DOT,
.paletteTag = ANIM_TAG_STRING_DOT,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DC9A0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB40 =
{
.tileTag = ANIM_TAG_STRING,
.paletteTag = ANIM_TAG_STRING,
.oam = &gOamData_837DF5C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DCA70,
};
const union AffineAnimCmd gSpriteAffineAnim_83DAB58[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAB70[] =
{
gSpriteAffineAnim_83DAB58,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB74 =
{
.tileTag = ANIM_TAG_WEB,
.paletteTag = ANIM_TAG_WEB,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83DAB70,
.callback = sub_80DCB38,
};
const struct SpriteTemplate gLinearStingerSpriteTemplate =
{
.tileTag = ANIM_TAG_NEEDLE,
.paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimTranslateStinger,
};
const struct SpriteTemplate gPinMissileSpriteTemplate =
{
.tileTag = ANIM_TAG_NEEDLE,
.paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMissileArc,
};
const struct SpriteTemplate gIcicleSpearSpriteTemplate =
{
.tileTag = ANIM_TAG_ICICLE_SPEAR,
.paletteTag = ANIM_TAG_ICICLE_SPEAR,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMissileArc,
};
const union AffineAnimCmd gSpriteAffineAnim_83DABD4[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 8),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 8),
AFFINEANIMCMD_LOOP(5),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAC0C[] =
{
gSpriteAffineAnim_83DABD4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC10 =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83DAC0C,
.callback = sub_80DCE40,
};
// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
{
if (IsContest())
{
StartSpriteAffineAnim(sprite, 2);
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
else if (!GetBattlerSide(gAnimBankTarget))
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in Move_LEECH_LIFE
void sub_80DC8F4(struct Sprite *sprite)
{
if (IsContest())
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
else if (!GetBattlerSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in 2 moves:
// Move_STRING_SHOT, Move_SPIDER_WEB
void sub_80DC9A0(struct Sprite *sprite)
{
if (IsContest())
gBattleAnimArgs[2] /= 2;
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
if (!gBattleAnimArgs[4])
{
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
else
{
SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80DCA38;
}
static void sub_80DCA38(struct Sprite *sprite)
{
if (TranslateAnimLinear(sprite))
{
DestroyAnimSprite(sprite);
return;
}
sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
if (!GetBattlerSide(gAnimBankTarget))
sprite->pos1.y += 8;
sprite->callback = sub_80DCAEC;
}
static void sub_80DCAEC(struct Sprite *sprite)
{
if (++sprite->data[0] == 3)
{
sprite->data[0] = 0;
sprite->invisible ^= 1;
}
if (++sprite->data[1] == 51)
{
DestroyAnimSprite(sprite);
}
}
// used in Move_SPIDER_WEB
void sub_80DCB38(struct Sprite *sprite)
{
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = 16;
sprite->data[0] = 16;
sprite->callback = sub_80DCB5C;
}
static void sub_80DCB5C(struct Sprite *sprite)
{
if (sprite->data[2] < 20)
{
sprite->data[2]++;
}
else if (sprite->data[1]++ & 1)
{
sprite->data[0]--;
REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
if (sprite->data[0] == 0)
{
sprite->invisible = TRUE;
sprite->callback = sub_80DCBB4;
}
}
}
static void sub_80DCBB4(struct Sprite *sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
DestroyAnimSprite(sprite);
}
// Translates a stinger sprite linearly to a destination location. The sprite is
// initially rotated so that it appears to be traveling in a straight line.
// Used by Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
void AnimTranslateStinger(struct Sprite *sprite)
{
s16 lVarX, lVarY;
u16 rot;
if (IsContest())
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
else
{
if (GetBattlerSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
}
if (!IsContest())
{
if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
{
if (GetBattlerPosition(gAnimBankTarget) == 0 || GetBattlerPosition(gAnimBankTarget) == 1)
{
s16 temp1, temp2;
temp1 = gBattleAnimArgs[2];
gBattleAnimArgs[2] = -temp1;
temp2 = gBattleAnimArgs[0];
gBattleAnimArgs[0] = -temp2;
}
}
}
InitAnimSpritePos(sprite, 1);
lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in 2 moves:
// Move_PIN_MISSILE, Move_ICICLE_SPEAR
// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: target x pixel offset
// arg 3: target y pixel offset
// arg 4: duration
// arg 5: wave amplitude
void AnimMissileArc(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
if (GetBattlerSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimMissileArcStep;
sprite->invisible = TRUE;
}
static void AnimMissileArcStep(struct Sprite *sprite)
{
sprite->invisible = FALSE;
if (TranslateAnimArc(sprite))
{
DestroyAnimSprite(sprite);
}
else
{
s16 tempData[8];
u16 *data = sprite->data;
u16 x1 = sprite->pos1.x;
s16 x2 = sprite->pos2.x;
u16 y1 = sprite->pos1.y;
s16 y2 = sprite->pos2.y;
int i;
for (i = 0; i < 8; i++)
tempData[i] = data[i];
x2 += x1;
y2 += y1;
if (!TranslateAnimArc(sprite))
{
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
rotation += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
}
}
}
void sub_80DCE40(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18;
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18;
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_80785E4;
}
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