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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "random.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CFFD8(struct Sprite* sprite);
static void sub_80D0030(struct Sprite* sprite);
static void sub_80D00B4(struct Sprite* sprite);
// bullet (shoot seeds as ammunition.)
// Used by Bullet Seed.
const union AffineAnimCmd gSpriteAffineAnim_83D7614[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7624[] =
{
gSpriteAffineAnim_83D7614,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7628 =
{
.tileTag = ANIM_TAG_SEED,
.paletteTag = ANIM_TAG_SEED,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7624,
.callback = sub_80CFFD8,
};
void sub_80CFFD8(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
}
static void sub_80D0030(struct Sprite* sprite)
{
int i;
u16 rand;
s16* ptr;
PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->y2 = 0;
sprite->x2 = 0;
ptr = &sprite->data[7];
for (i = 0; i < 8; i++)
{
ptr[i - 7] = 0;
}
rand = Random();
sprite->data[6] = 0xFFF4 - (rand & 7);
rand = Random();
sprite->data[7] = (rand % 0xA0) + 0xA0;
sprite->callback = sub_80D00B4;
sprite->affineAnimPaused = 0;
}
static void sub_80D00B4(struct Sprite* sprite)
{
sprite->data[0] += sprite->data[7];
sprite->x2 = sprite->data[0] >> 8;
if (sprite->data[7] & 1)
sprite->x2 = -sprite->x2;
sprite->y2 = Sin(sprite->data[1], sprite->data[6]);
sprite->data[1] += 8;
if (sprite->data[1] > 0x7E)
{
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 1)
DestroyAnimSprite(sprite);
}
}
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