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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
// copy_orb
// Used in Mimic.
void sub_80CB4CC(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
{
if (GetBankSide(gBattleAnimBankTarget) == 0)
{
s16 a = gBattleAnimArgs[0];
gBattleAnimArgs[0] = -a;
}
sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[0];
sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
}
case 1:
{
sprite->invisible = 0;
if (sprite->affineAnimEnded)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
sprite->callback = sub_8078CC0;
StoreSpriteCallbackInData(sprite, move_anim_8072740);
break;
}
}
}
}
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