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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CDFB0(struct Sprite* sprite);
static void sub_80CE000(struct Sprite* sprite);
// cube (shows a sphere sharpening into a cube.)
// Used in Sharpen.
const union AnimCmd gSpriteAnim_83D6EB0[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 18),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 18),
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 18),
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_FRAME(64, 18),
ANIMCMD_FRAME(48, 6),
ANIMCMD_FRAME(64, 54),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6EEC[] =
{
gSpriteAnim_83D6EB0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6EF0 =
{
.tileTag = ANIM_TAG_SPHERE_TO_CUBE,
.paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6EEC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CDFB0,
};
void sub_80CDFB0(struct Sprite* sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
sprite->callback = sub_80CE000;
}
static void sub_80CE000(struct Sprite* sprite)
{
if (++sprite->data[0] >= sprite->data[1])
{
sprite->invisible = !sprite->invisible;
if (!sprite->invisible)
{
sprite->data[4]++;
if (!(sprite->data[4] & 1))
PlaySE12WithPanning(SE_W207B, sprite->data[5]);
}
sprite->data[0] = 0;
if (++sprite->data[2] > 1)
{
sprite->data[2] = 0;
sprite->data[1]++;
}
}
if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
DestroyAnimSprite(sprite);
}
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