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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "scanline_effect.h"
void sub_80DFE90(struct Sprite *sprite);
void sub_80DFC9C(u8 taskId);
void sub_80DFD58(u8 taskId);
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
void sub_80DFC24(u8 taskId)
{
int bank;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
bank = gAnimBankAttacker;
gTasks[taskId].data[1] = 16;
REG_BLDALPHA = 16;
if (GetBankIdentity_permutated(bank) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
gTasks[taskId].func = sub_80DFC9C;
}
void sub_80DFC9C(u8 taskId)
{
u8 r2 = gTasks[taskId].data[1] >> 8;
u8 r1 = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
{
r2++;
r1--;
gTasks[taskId].data[1] = (r2 << 8) | r1;
REG_BLDALPHA = (r2 << 8) | r1;
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
else
gTasks[taskId].data[2]++;
}
void sub_80DFD24(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = 0x1000;
gTasks[taskId].func = sub_80DFD58;
REG_BLDALPHA = 0x1000;
}
void sub_80DFD58(u8 taskId)
{
u8 r1 = gTasks[taskId].data[1] >> 8;
u8 r5 = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
{
r1--;
r5++;
gTasks[taskId].data[1] = (r1 << 8) | r5;
REG_BLDALPHA = (r1 << 8) | r5;
gTasks[taskId].data[2] = 0;
if (r1 == 0)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
DestroyAnimVisualTask(taskId);
}
}
else
gTasks[taskId].data[2]++;
}
// unlike the above is only used in Feint Attack
void sub_80DFDC0(u8 taskId)
{
REG_BLDALPHA = 0x1000;
if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
DestroyAnimVisualTask(taskId);
}
// unused sprite template's callback
void sub_80DFE14(struct Sprite *sprite)
{
sprite->data[1] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
sub_8078A5C(sprite);
sprite->data[3] = -sprite->data[1];
sprite->data[4] = -sprite->data[2];
sprite->data[6] = 0xFFD8;
sprite->callback = sub_80DFE90;
sub_80DFE90(sprite);
}
void sub_80DFE90(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x = sprite->data[3] >> 8;
sprite->pos2.y = sprite->data[4] >> 8;
if (sprite->data[7] == 0)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x = sprite->data[3] >> 8;
sprite->pos2.y = sprite->data[4] >> 8;
sprite->data[0]--;
}
sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
if (sprite->data[5] > 0x7F)
{
sprite->data[5] = 0;
sprite->data[6] += 20;
sprite->data[7]++;
}
if (--sprite->data[0] == 0)
DestroyAnimSprite(sprite);
}
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