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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "scanline_effect.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u8 gBattlerAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u16 gUnknown_03000730[];
extern u8 gBattlerSpriteIds[];
void sub_80DF5A0(struct Sprite *sprite);
void sub_80DF760(struct Sprite *sprite);
void sub_80DF6F0(struct Sprite *sprite);
void sub_80DF760(struct Sprite *sprite);
void sub_80DF78C(struct Sprite *sprite);
void sub_80DFB28(struct Sprite *sprite);
static void sub_80DF81C(struct Sprite *sprite);
static void sub_80DFBD8(struct Sprite *sprite);
static void sub_80DF9F4(u8 taskId);
static void sub_80DFAB0(struct Task *task);
const union AnimCmd gSpriteAnim_83DAFB0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83DAFC8[] =
{
gSpriteAnim_83DAFB0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAFCC =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAFC8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DF5A0,
};
const union AnimCmd gSpriteAnim_83DAFE4[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_JUMP(0),
};
const union AnimCmd gSpriteAnim_83DAFF4[] =
{
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83DB004[] =
{
gSpriteAnim_83DAFE4,
gSpriteAnim_83DAFF4,
};
const union AffineAnimCmd gSpriteAffineAnim_83DB00C[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83DB024[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB03C[] =
{
gSpriteAffineAnim_83DB00C,
gSpriteAffineAnim_83DB024,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB044 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83DB004,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83DB03C,
.callback = sub_80DF760,
};
const union AnimCmd gSpriteAnim_83DB05C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83DB074[] =
{
gSpriteAnim_83DB05C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB078 =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DB074,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DF6F0,
};
const union AnimCmd gSpriteAnim_83DB090[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83DB0A0[] =
{
gSpriteAnim_83DB090,
gSpriteAnim_83DB090,
};
const union AffineAnimCmd gSpriteAffineAnim_83DB0A8[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83DB0B8[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB0C8[] =
{
gSpriteAffineAnim_83DB0A8,
gSpriteAffineAnim_83DB0B8,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB0D0 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83DB0A0,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83DB0C8,
.callback = sub_80DF760,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB0E8 =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DF78C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB100 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAFC8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DFB28,
};
// Outrage
void sub_80DF5A0(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
}
else
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
sprite->invisible = TRUE;
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_8078504;
}
// part of Dragon Breath
void sub_80DF63C(struct Sprite *sprite)
{
sub_8078650(sprite);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->x -= gBattleAnimArgs[1];
sprite->y += gBattleAnimArgs[1];
sprite->data[2] -= gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
else
{
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
}
// Dragon Rage
void sub_80DF6F0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[1]);
sprite->y += gBattleAnimArgs[2];
sprite->callback = sub_8078600;
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
}
// Dragon Breath init
void sub_80DF760(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
StartSpriteAffineAnim(sprite, 1);
sub_80DF63C(sprite);
}
//next 2 tasks might be Dragon Dance orbs?
void sub_80DF78C(struct Sprite *sprite)
{
u16 r5;
u16 r0;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, 0);
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, 1);
if (r5 > r0)
sprite->data[7] = r5 / 2;
else
sprite->data[7] = r0 / 2;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
sprite->callback = sub_80DF81C;
}
static void sub_80DF81C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
sprite->data[5] = 16;
}
if (++sprite->data[3] > 0x3C)
{
sprite->data[3] = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
sprite->data[7] = 0x96;
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
sprite->data[5] = 16;
}
if (++sprite->data[3] > 20)
DestroyAnimSprite(sprite);
break;
}
}
// Dragon Dance scanline eff
void sub_80DF924(u8 taskId)
{
struct ScanlineEffectParams sp;
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
{
sp.dmaDest = ®_BG1HOFS;
task->data[2] = gBattle_BG1_X;
}
else
{
sp.dmaDest = ®_BG2HOFS;
task->data[2] = gBattle_BG2_X;
}
sp.dmaControl = 0xA2600001;
sp.initState = 1;
sp.unused9 = 0;
r1 = sub_8077FC0(gBattleAnimAttacker);
task->data[3] = r1 - 32;
task->data[4] = r1 + 32;
if (task->data[3] < 0)
task->data[3] = 0;
for(i = task->data[3];i <= task->data[4];i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[2];
gScanlineEffectRegBuffers[1][i] = task->data[2];
}
ScanlineEffect_SetParams(sp);
task->func = sub_80DF9F4;
}
static void sub_80DF9F4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[7] > 1)
{
task->data[7] = 0;
if (++task->data[6] == 3)
task->data[0]++;
}
sub_80DFAB0(task);
break;
case 1:
if (++task->data[1] > 0x3C)
task->data[0]++;
sub_80DFAB0(task);
break;
case 2:
if (++task->data[7] > 1)
{
task->data[7] = 0;
if (--task->data[6] == 0)
task->data[0]++;
}
sub_80DFAB0(task);
break;
case 3:
gScanlineEffect.state = 3;
task->data[0]++;
break;
case 4:
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_80DFAB0(struct Task *task)
{
u16 r3 = task->data[5];
u16 i;
for (i = task->data[3]; i <= task->data[4]; i++)
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
r3 = (r3 + 8) & 0xFF;
}
task->data[5] = (task->data[5] + 9) & 0xFF;
}
// Overheat
void sub_80DFB28(struct Sprite *sprite)
{
int r6 = (gBattleAnimArgs[2] * 3) / 5;
int i;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->x += sprite->data[1] * gBattleAnimArgs[0];
sprite->y += sprite->data[2] * gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = sub_80DFBD8;
for (i = 0; i <= 6; i++)
gUnknown_03000730[i] = sprite->data[i];
}
static void sub_80DFBD8(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
sprite->x2 = sprite->data[4] / 10;
sprite->y2 = sprite->data[5] / 10;
if (++sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}
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