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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "scanline_effect.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG1_X;
void sub_80D0E30(struct Sprite* sprite);
static void sub_80D0D68(u8 taskId);
static void sub_80D0E8C(struct Sprite* sprite);
// draw (draws the Pokemon into the world using a pencil.)
// Used in Sketch.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D77E0 =
{
.tileTag = ANIM_TAG_PENCIL,
.paletteTag = ANIM_TAG_PENCIL,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D0E30,
};
void sub_80D0C88(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct ScanlineEffectParams params;
s16 i;
task->data[0] = sub_8077FC0(gBattleAnimTarget) + 32;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
task->data[15] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 0);
if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
task->data[6] = gBattle_BG1_X;
params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
}
else
{
task->data[6] = gBattle_BG2_X;
params.dmaDest = (u16 *)REG_ADDR_BG2HOFS;
}
for (i = task->data[0] - 0x40; i <= task->data[0];i++)
{
if (i >= 0)
{
gScanlineEffectRegBuffers[0][i] = task->data[6] + 0xF0;
gScanlineEffectRegBuffers[1][i] = task->data[6] + 0xF0;
}
}
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
params.initState = 1;
params.unused9 = 0;
ScanlineEffect_SetParams(params);
task->func = sub_80D0D68;
}
static void sub_80D0D68(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[4])
{
case 0:
if (++task->data[5] > 20)
task->data[4]++;
break;
case 1:
if (++task->data[1] > 3)
{
task->data[1] = 0;
task->data[2] = task->data[3] & 3;
task->data[5] = task->data[0] - task->data[3];
switch (task->data[2])
{
case 0:
break;
case 1:
task->data[5] -= 2;
break;
case 2:
task->data[5] += 1;
break;
case 3:
task->data[5] += 1;
break;
}
if (task->data[5] >= 0)
{
gScanlineEffectRegBuffers[0][task->data[5]] = task->data[6];
gScanlineEffectRegBuffers[1][task->data[5]] = task->data[6];
}
if (++task->data[3] >= task->data[15])
{
gScanlineEffect.state = 3;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
void sub_80D0E30(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
sprite->y = sub_8077FC0(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = 16;
sprite->data[4] = 0;
sprite->data[5] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 0) + 2;
sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
sprite->callback = sub_80D0E8C;
}
static void sub_80D0E8C(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[2] > 1)
{
sprite->data[2] = 0;
sprite->invisible = !sprite->invisible;
}
if (++sprite->data[1] > 16)
{
sprite->invisible = FALSE;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
{
sprite->data[1] = 0;
sprite->y -= 1;
sprite->data[2]++;
if (sprite->data[2] % 10 == 0)
PlaySE12WithPanning(0xCD, sprite->data[6]);
}
sprite->data[4] += sprite->data[3];
if (sprite->data[4] > 31)
{
sprite->data[4] = 0x40 - sprite->data[4];
sprite->data[3] *= -1;
}
else if (sprite->data[4] <= -32)
{
sprite->data[4] = -0x40 - sprite->data[4];
sprite->data[3] *= -1;
}
sprite->x2 = sprite->data[4];
if (sprite->data[5] == sprite->data[2])
{
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[0]++;
}
break;
case 2:
if (++sprite->data[2] > 1)
{
sprite->data[2] = 0;
sprite->invisible = !sprite->invisible;
}
if (++sprite->data[1] > 16)
{
sprite->invisible = FALSE;
DestroyAnimSprite(sprite);
}
break;
}
}
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