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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80D13AC(struct Sprite* sprite);
static void sub_80D1424(struct Sprite* sprite);
static void sub_80D144C(struct Sprite* sprite);
static void sub_80D14C4(struct Sprite* sprite);
static void sub_80D1504(struct Sprite* sprite);
static void sub_80D154C(struct Sprite* sprite);
static void sub_80D158C(struct Sprite* sprite);
// egg (a hatching egg)
// Used in Softboiled.
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
sub_80787B0(sprite, 0);
r1 = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
sprite->data[7] = gBattleAnimArgs[2];
sprite->callback = sub_80D13AC;
}
void sub_80D13AC(struct Sprite* sprite)
{
s16 add;
sprite->pos2.y -= (sprite->data[0] >> 8);
sprite->pos2.x = sprite->data[1] >> 8;
sprite->data[0] -= 32;
add = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[1] += add;
if (sprite->pos2.y > 0)
{
sprite->pos1.y += sprite->pos2.y;
sprite->pos1.x += sprite->pos2.x;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 0;
StartSpriteAffineAnim(sprite, 1);
sprite->callback = sub_80D1424;
}
}
void sub_80D1424(struct Sprite* sprite)
{
if (sprite->data[0]++ > 19)
{
StartSpriteAffineAnim(sprite, 2);
sprite->callback = sub_80D144C;
}
}
void sub_80D144C(struct Sprite* sprite)
{
if (sprite->affineAnimEnded)
{
StartSpriteAffineAnim(sprite, 1);
sprite->data[0] = 0;
if (sprite->data[7] == 0)
{
sprite->oam.tileNum += 16;
sprite->callback = sub_80D14C4;
}
else
{
sprite->oam.tileNum += 32;
sprite->callback = sub_80D154C;
}
}
}
void sub_80D14C4(struct Sprite* sprite)
{
sprite->pos2.y -= 2;
if (++sprite->data[0] == 9)
{
sprite->data[0] = 16;
sprite->data[1] = 0;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = sprite->data[0];
sprite->callback = sub_80D1504;
}
}
void sub_80D1504(struct Sprite* sprite)
{
if (sprite->data[1]++ % 3 == 0)
{
sprite->data[0]--;
REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
if (sprite->data[0] == 0)
sprite->callback = sub_80D154C;
}
}
void sub_80D154C(struct Sprite* sprite)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->invisible = 1;
if (sprite->data[7] == 0)
sprite->callback = sub_80D158C;
else
sprite->callback = move_anim_8072740;
}
}
void sub_80D158C(struct Sprite* sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
move_anim_8072740(sprite);
}
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