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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern const struct SpriteTemplate gSpriteTemplate_83D9130[];
static void sub_80D35DC(struct Sprite *);
static void sub_80D365C(u8);
static void sub_80D370C(struct Sprite *);
// energy_wave (animates steady "waves" of energy)
// Used in Hydro Pump, Mud Shot, Signal Beam, Flamethrower, Psywave, and
// Hydro Cannon.
void sub_80D3554(struct Sprite *sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] > 127)
{
sprite->data[6] = (gBattleAnimArgs[7] - 127) << 8;
sprite->data[7] = -sprite->data[7];
}
else
{
sprite->data[6] = gBattleAnimArgs[7] << 8;
}
sprite->callback = sub_80D35DC;
sprite->callback(sprite);
}
static void sub_80D35DC(struct Sprite *sprite)
{
if (sub_8078B5C(sprite))
{
DestroyAnimSprite(sprite);
}
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
if (((sprite->data[6] + sprite->data[5]) >> 8) > 127)
{
sprite->data[6] = 0;
sprite->data[7] = -sprite->data[7];
}
else
{
sprite->data[6] += sprite->data[5];
}
}
void sub_80D3630(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gBattleAnimArgs[7] = 0;
gTasks[taskId].func = sub_80D365C;
}
static void sub_80D365C(u8 taskId)
{
gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF;
if (--gTasks[taskId].data[0] == 0)
{
DestroyAnimVisualTask(taskId);
}
}
void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
subpriority = sub_8079E90(gAnimBankAttacker);
if (!IsContest())
{
if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos2.x = 10;
sprite->subpriority = subpriority + 2;
}
else
{
sprite->pos2.x = -10;
sprite->subpriority = subpriority - 2;
}
}
else
{
sprite->pos2.x = -10;
sprite->subpriority = subpriority + 2;
}
sprite->callback = sub_80D370C;
}
static void sub_80D370C(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite);
}
}
void sub_80D3728(struct Sprite *sprite)
{
int var1, var2;
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[0] *= -1;
if (GetBankIdentity(gAnimBankAttacker) == 0 || GetBankIdentity(gAnimBankAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
}
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
var1 = 1;
else
var1 = 0;
if ((u8)gBattleAnimArgs[5] == 0)
var2 = 3;
else
var2 = 1;
sub_80787B0(sprite, var1);
if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
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