1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D1A70(struct Sprite* sprite);
static void sub_80D15E0(u8 taskId);
static void sub_80D16A0(u8 taskId);
static void sub_80D1808(u8 taskId);
static void sub_80D1930(u8 taskId);
// espeed (the Pokemon's width decreases as the sprite becomes vertically compressed)
// Used in Extremespeed.
const union AffineAnimCmd gSpriteAffineAnim_83D79BC[] =
{
AFFINEANIMCMD_FRAME(96, -13, 0, 8),
AFFINEANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D79CC[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(4, 3),
ANIMCMD_FRAME(8, 3),
ANIMCMD_FRAME(4, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D79E4[] =
{
gSpriteAnim_83D79CC,
};
const struct SpriteTemplate gSpriteTemplate_83D79E8 =
{
.tileTag = ANIM_TAG_SPEED_DUST,
.paletteTag = ANIM_TAG_SPEED_DUST,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D79E4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D1A70,
};
const s8 gUnknown_083D7A00[][2] =
{
{30, 28},
{-20, 24},
{16, 26},
{-10, 28},
};
// apply espeed
void sub_80D15A4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, &gSpriteAffineAnim_83D79BC);
task->func = sub_80D15E0;
}
void sub_80D15E0(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (RunAffineAnimFromTaskData(task) == 0)
{
gSprites[task->data[0]].y2 = 0;
gSprites[task->data[0]].invisible = TRUE;
DestroyAnimVisualTask(taskId);
}
}
// espeed hit effect
void sub_80D1638(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[12] = 3;
if (GetBattlerSide(gBattleAnimTarget) == 0)
{
task->data[13] = 0xFFFF;
task->data[14] = 8;
}
else
{
task->data[13] = 1;
task->data[14] = -8;
}
task->data[15] = GetAnimBattlerSpriteId(1);
task->func = sub_80D16A0;
}
void sub_80D16A0(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
gSprites[task->data[15]].x2 += task->data[14];
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
gSprites[task->data[15]].x2 += 6;
else
gSprites[task->data[15]].x2 -= 6;
if (++task->data[3] > 4)
{
if (task->data[2] & 1)
gSprites[task->data[15]].x2 -= 6;
task->data[0]++;
}
}
break;
case 2:
if (--task->data[12] != 0)
task->data[0] = 0;
else
task->data[0]++;
break;
case 3:
gSprites[task->data[15]].x2 += task->data[13];
if (gSprites[task->data[15]].x2 == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
// espeed poke flicker in
void sub_80D17C4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 1;
task->data[13] = 14;
task->data[14] = 2;
task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_80D1808;
}
void sub_80D1808(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (task->data[0] == 0 && ++task->data[1] > task->data[4])
{
task->data[1] = 0;
if (++task->data[2] & 1)
gSprites[task->data[15]].invisible = FALSE;
else
gSprites[task->data[15]].invisible = TRUE;
if (++task->data[3] >= task->data[13])
{
if (++task->data[4] < task->data[14])
{
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
}
else
{
gSprites[task->data[15]].invisible = FALSE;
DestroyAnimVisualTask(taskId);
}
}
}
}
// espeed smoke flicker
void sub_80D18D4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
task->data[6] = 0;
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
task->func = sub_80D1930;
}
void sub_80D1930(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[8])
{
case 0:
if (++task->data[4] > 1)
{
task->data[4] = 0;
task->data[5] = (task->data[5] + 1) & 1;
if (++task->data[6] > 20)
{
if (task->data[7] == 0)
{
task->data[6] = 0;
task->data[8] = 1;
}
else
task->data[8] = 2;
}
}
break;
case 1:
task->data[5] = 0;
if (++task->data[4] > 20)
{
task->data[7] = 1;
task->data[8] = 0;
}
break;
case 2:
task->data[5] = 1;
break;
}
switch (task->data[0])
{
case 0:
if (++task->data[1] > 4)
{
u8 spriteId;
task->data[1] = 0;
spriteId = CreateSprite(&gSpriteTemplate_83D79E8, task->data[14], task->data[15], 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = 13;
gSprites[spriteId].x2 = gUnknown_083D7A00[task->data[2]][0];
gSprites[spriteId].y2 = gUnknown_083D7A00[task->data[2]][1];
task->data[13]++;
if (++task->data[2] > 3)
{
task->data[2] = 0;
if (++task->data[3] > 5)
task->data[0]++;
}
}
}
break;
case 1:
if (task->data[13] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_80D1A70(struct Sprite* sprite)
{
sprite->invisible = gTasks[sprite->data[0]].data[5];
if (sprite->animEnded)
{
gTasks[sprite->data[0]].data[sprite->data[1]]--;
DestroySprite(sprite);
}
}
|