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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
extern s8 gUnknown_083D7A00[4][2];
extern struct AffineAnimFrameCmd gUnknown_083D79BC;
extern struct SpriteTemplate gSpriteTemplate_83D79E8;
static void sub_80D15E0(u8 taskId);
static void sub_80D16A0(u8 taskId);
static void sub_80D1808(u8 taskId);
static void sub_80D1930(u8 taskId);
// espeed (the Pokemon's width decreases as the sprite becomes vertically compressed)
// Used in Extremespeed.
// apply espeed
void sub_80D15A4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBankSpriteId(0);
task->data[0] = spriteId;
sub_80798F4(task, spriteId, &gUnknown_083D79BC);
task->func = sub_80D15E0;
}
void sub_80D15E0(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (sub_807992C(task) == 0)
{
gSprites[task->data[0]].pos2.y = 0;
gSprites[task->data[0]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
// espeed hit effect
void sub_80D1638(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[12] = 3;
if (GetBankSide(gBattleAnimBankTarget) == 0)
{
task->data[13] = 0xFFFF;
task->data[14] = 8;
}
else
{
task->data[13] = 1;
task->data[14] = -8;
}
task->data[15] = GetAnimBankSpriteId(1);
task->func = sub_80D16A0;
}
void sub_80D16A0(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
gSprites[task->data[15]].pos2.x += task->data[14];
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
gSprites[task->data[15]].pos2.x += 6;
else
gSprites[task->data[15]].pos2.x -= 6;
if (++task->data[3] > 4)
{
if (task->data[2] & 1)
gSprites[task->data[15]].pos2.x -= 6;
task->data[0]++;
}
}
break;
case 2:
if (--task->data[12] != 0)
task->data[0] = 0;
else
task->data[0]++;
break;
case 3:
gSprites[task->data[15]].pos2.x += task->data[13];
if (gSprites[task->data[15]].pos2.x == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
// espeed poke flicker in
void sub_80D17C4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 1;
task->data[13] = 14;
task->data[14] = 2;
task->data[15] = GetAnimBankSpriteId(0);
task->func = sub_80D1808;
}
void sub_80D1808(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (task->data[0] == 0 && ++task->data[1] > task->data[4])
{
task->data[1] = 0;
if (++task->data[2] & 1)
gSprites[task->data[15]].invisible = 0;
else
gSprites[task->data[15]].invisible = 1;
if (++task->data[3] >= task->data[13])
{
if (++task->data[4] < task->data[14])
{
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
}
else
{
gSprites[task->data[15]].invisible = 0;
DestroyAnimVisualTask(taskId);
}
}
}
}
// espeed smoke flicker
void sub_80D18D4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
task->data[6] = 0;
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
task->data[14] = sub_8077ABC(gBattleAnimBankAttacker, 0);
task->data[15] = sub_8077ABC(gBattleAnimBankAttacker, 1);
task->func = sub_80D1930;
}
void sub_80D1930(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[8])
{
case 0:
if (++task->data[4] > 1)
{
task->data[4] = 0;
task->data[5] = (task->data[5] + 1) & 1;
if (++task->data[6] > 20)
{
if (task->data[7] == 0)
{
task->data[6] = 0;
task->data[8] = 1;
}
else
task->data[8] = 2;
}
}
break;
case 1:
task->data[5] = 0;
if (++task->data[4] > 20)
{
task->data[7] = 1;
task->data[8] = 0;
}
break;
case 2:
task->data[5] = 1;
break;
}
switch (task->data[0])
{
case 0:
if (++task->data[1] > 4)
{
u8 spriteId;
task->data[1] = 0;
spriteId = CreateSprite(&gSpriteTemplate_83D79E8, task->data[14], task->data[15], 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = 13;
gSprites[spriteId].pos2.x = gUnknown_083D7A00[task->data[2]][0];
gSprites[spriteId].pos2.y = gUnknown_083D7A00[task->data[2]][1];
task->data[13]++;
if (++task->data[2] > 3)
{
task->data[2] = 0;
if (++task->data[3] > 5)
task->data[0]++;
}
}
}
break;
case 1:
if (task->data[13] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
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