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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
#include "palette.h"
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
static void sub_80CE910(u8 taskId);
static void sub_80CE974(struct Sprite* sprite);
// evasion (the shadow seen during evasion increases, mainly Double Team.)
// Used by Double Team.
void sub_80CE7E0(u8 taskId)
{
u16 i;
int obj;
u16 r3;
u16 r4;
struct Task* task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(0);
task->data[1] = AllocSpritePalette(0x2771);
r3 = (task->data[1] * 16) + 0x100;
r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
for (i = 1; i < 16; i++)
{
gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
}
BlendPalette(r3, 16, 11, RGB(0, 0, 0));
task->data[3] = 0;
i = 0;
while (i <= 1 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0)
{
gSprites[obj].oam.paletteNum = task->data[1];
gSprites[obj].data[0] = 0;
gSprites[obj].data[1] = i << 7;
gSprites[obj].data[2] = taskId;
gSprites[obj].callback = sub_80CE974;
task->data[3]++;
i++;
}
task->func = sub_80CE910;
if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
{
REG_DISPCNT &= 0xFDFF;
}
else
{
REG_DISPCNT &= 0xFBFF;
}
}
void sub_80CE910(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
REG_DISPCNT |= 0x200;
else
REG_DISPCNT |= 0x400;
FreeSpritePaletteByTag(0x2771);
DestroyAnimVisualTask(taskId);
}
}
void sub_80CE974(struct Sprite* sprite)
{
if (++sprite->data[3] > 1)
{
sprite->data[3] = 0;
sprite->data[0]++;
}
if (sprite->data[0] > 0x40)
{
gTasks[sprite->data[2]].data[3]--;
obj_delete_but_dont_free_vram(sprite);
}
else
{
sprite->data[4] = gSineTable[sprite->data[0]] / 6;
sprite->data[5] = gSineTable[sprite->data[0]] / 13;
sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
sprite->x2 = Sin(sprite->data[1], sprite->data[4]);
}
}
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