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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CEA04(struct Sprite* sprite);
// fang
// Used by Super Fang (and probably Hyper Fang, but the actual callbacks are not in this file.)
// (Look into this one later.)
const union AnimCmd gSpriteAnim_83D7068[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(32, 2),
ANIMCMD_FRAME(48, 2),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D707C[] =
{
gSpriteAnim_83D7068,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7080 =
{
.tileTag = ANIM_TAG_FANG_ATTACK,
.paletteTag = ANIM_TAG_FANG_ATTACK,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D707C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CEA04,
};
void sub_80CEA04(struct Sprite* sprite)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078600;
}
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