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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D2064(struct Sprite* sprite);
static void sub_80D2094(struct Sprite* sprite);
// flying_hearts (hearts float upward from the bottom of the screen.)
// Used in Attract.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7AE0 =
{
.tileTag = ANIM_TAG_RED_HEART,
.paletteTag = ANIM_TAG_RED_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D2064,
};
void sub_80D2064(struct Sprite* sprite)
{
sprite->x = gBattleAnimArgs[0];
sprite->y = 0xA0;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80D2094);
}
static void sub_80D2094(struct Sprite* sprite)
{
s16 y;
sprite->data[2] += sprite->data[1];
sprite->y2 = -((u16)sprite->data[2] >> 8);
sprite->x2 = Sin(sprite->data[3], 4);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
y = sprite->y + sprite->y2;
if (y <= 0x48)
{
sprite->invisible = sprite->data[3] % 2;
if (y <= 0x40)
DestroyAnimSprite(sprite);
}
}
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