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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern const union AnimCmd *const gSpriteAnimTable_83D6424[];
extern const union AnimCmd *const gSpriteAnimTable_83D6420[];
void sub_80CC474(struct Sprite* sprite);
static void sub_80CC580(struct Sprite* sprite);
// flying_petals (petals fly across the screen.)
// Used by Aromatherapy.
const union AffineAnimCmd gSpriteAffineAnim_83D689C[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 4, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D68B4[] = {
gSpriteAffineAnim_83D689C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D68B8 =
{
.tileTag = ANIM_TAG_FLOWER,
.paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D6424,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CC474,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D68D0 =
{
.tileTag = ANIM_TAG_FLOWER,
.paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D6420,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D68B4,
.callback = sub_80CC474,
};
const union AffineAnimCmd gSpriteAffineAnim_83D68E8[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -10, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd gSpriteAffineAnim_83D6900[] = {
AFFINEANIMCMD_FRAME(192, 192, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -12, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd gSpriteAffineAnim_83D6918[] = {
AFFINEANIMCMD_FRAME(143, 143, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, -15, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6930[] = {
gSpriteAffineAnim_83D68E8,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6934[] = {
gSpriteAffineAnim_83D6900,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6938[] = {
gSpriteAffineAnim_83D6918,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D693C =
{
.tileTag = ANIM_TAG_SPARKLE_6,
.paletteTag = ANIM_TAG_SPARKLE_6,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D6930,
.callback = sub_80CC474,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6954 =
{
.tileTag = ANIM_TAG_SPARKLE_6,
.paletteTag = ANIM_TAG_SPARKLE_6,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D6934,
.callback = sub_80CC474,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D696C =
{
.tileTag = ANIM_TAG_SPARKLE_6,
.paletteTag = ANIM_TAG_SPARKLE_6,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D6938,
.callback = sub_80CC474,
};
void sub_80CC474(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[6])
bank = gBattleAnimAttacker;
else
bank = gBattleAnimTarget;
if (GetBattlerSide(bank) != 0)
{
sprite->data[4] = 0;
sprite->data[2] = gBattleAnimArgs[3];
sprite->x = 0xFFF0;
}
else
{
sprite->data[4] = 1;
sprite->data[2] = -gBattleAnimArgs[3];
sprite->x = 0x100;
}
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[4];
switch (gBattleAnimArgs[5])
{
case 0:
sprite->y = gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(bank);
break;
case 1:
sprite->y = gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(bank) + 1;
break;
case 2:
sprite->y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(bank);
break;
case 3:
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
GetAnimBattlerSpriteId(1);
sprite->oam.priority = GetBattlerSpriteBGPriority(bank) + 1;
break;
}
sprite->callback = sub_80CC580;
}
static void sub_80CC580(struct Sprite* sprite)
{
int a = sprite->data[7];
sprite->data[7]++;
sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
sprite->x2 = sprite->data[2] * a;
sprite->data[0] = (sprite->data[3] * a) & 0xFF;
if (sprite->data[4] == 0)
{
if (sprite->x2 + sprite->x <= 0xF7)
return;
}
else
{
if (sprite->x2 + sprite->x > -16)
return;
}
DestroySpriteAndMatrix(sprite);
}
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