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#include "global.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[8];
extern u8 *gDisableStructMoveAnim; // TODO: this is declared with a different type in different files
// fury_cutter (updates the direction and count of the fury cutter animation)
// Used in Fury Cutter.
void UpdateFuryCutterAnimDirection(u8 taskId)
{
gBattleAnimArgs[7] = gDisableStructMoveAnim[16] & 1;
DestroyAnimVisualTask(taskId);
}
void UpdateFuryCutterAnimCount(u8 taskId)
{
gBattleAnimArgs[7] = gDisableStructMoveAnim[16];
DestroyAnimVisualTask(taskId);
}
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