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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CD140(struct Sprite* sprite);
void sub_80CD190(struct Sprite* sprite);
// glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.)
// Used by Heal Bell, Cosmic Power, and Aromatherapy.
const union AnimCmd gSpriteAnim_83D6C60[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(16, 7),
ANIMCMD_FRAME(32, 7),
ANIMCMD_FRAME(48, 7),
ANIMCMD_FRAME(64, 7),
ANIMCMD_FRAME(80, 7),
ANIMCMD_FRAME(96, 7),
ANIMCMD_FRAME(112, 7),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gSpriteAnimTable_83D6C84[] =
{
gSpriteAnim_83D6C60,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6C88 =
{
.tileTag = ANIM_TAG_SPARKLE_2,
.paletteTag = ANIM_TAG_SPARKLE_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6C84,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CD140,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6CA0 =
{
.tileTag = ANIM_TAG_SPARKLE_2,
.paletteTag = ANIM_TAG_SPARKLE_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6C84,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CD190,
};
void sub_80CD140(struct Sprite* sprite)
{
if (!gBattleAnimArgs[2])
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
void sub_80CD190(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[2])
bank = gBattleAnimAttacker;
else
bank = gBattleAnimTarget;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
SetAverageBattlerPositions(bank, gBattleAnimArgs[6], &sprite->x, &sprite->y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->y += gBattleAnimArgs[1];
}
else
{
if (!gBattleAnimArgs[6])
{
sprite->x = GetBattlerSpriteCoord(bank, 0);
sprite->y = GetBattlerSpriteCoord(bank, 1) + gBattleAnimArgs[1];
}
else
{
sprite->x = GetBattlerSpriteCoord(bank, 2);
sprite->y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1];
}
sub_807867C(sprite, gBattleAnimArgs[0]);
}
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
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