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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80D020C(struct Sprite* sprite);
// grip (does a slash which is capable of mirroring for the effect of "gripping".)
// Used in Vice Grip.
void sub_80D0178(struct Sprite* sprite)
{
s16 r7 = 32;
s16 r4 = -32;
s16 r8 = 16;
s16 r6 = -16;
if (gBattleAnimArgs[0] != 0)
{
r7 = r4;
r4 = 32;
r8 = r6;
r6 = 16;
StartSpriteAnim(sprite, 1);
}
sprite->pos1.x += r7;
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
void sub_80D020C(struct Sprite* sprite)
{
if (sprite->animEnded == 1)
DestroyAnimSprite(sprite);
}
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