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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u16 gBattleTypeFlags;
void sub_80D3014(struct Sprite *sprite);
// guard (moves guard rings upwards)
// Used in Safeguard.
const union AffineAnimCmd gSpriteAffineAnim_83D7D4C[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gSpriteAffineAnim_83D7D5C[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7D6C[] =
{
gSpriteAffineAnim_83D7D4C,
gSpriteAffineAnim_83D7D5C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D74 =
{
.tileTag = ANIM_TAG_GUARD_RING,
.paletteTag = ANIM_TAG_GUARD_RING,
.oam = &gOamData_837E13C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7D6C,
.callback = sub_80D3014,
};
void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
sprite->y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
}
sprite->data[0] = 13;
sprite->data[2] = sprite->x;
sprite->data[4] = sprite->y - 72;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
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