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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
// guard (moves guard rings upwards)
// Used in Safeguard.
void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40;
}
sprite->data[0] = 13;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
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