summaryrefslogtreecommitdiff
path: root/src/battle/anim/guard.c
blob: ab093eab1e5953644e0c99e6b7fb4af0cc8e0d11 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"

extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;

// guard (moves guard rings upwards)
// Used in Safeguard.

void sub_80D3014(struct Sprite *sprite)
{
    if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
    {
        sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
        sprite->pos1.y += 40;

        StartSpriteAffineAnim(sprite, 1);
    }
    else
    {
        sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
        sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40;
    }

    sprite->data[0] = 13;
    sprite->data[2] = sprite->pos1.x;
    sprite->data[4] = sprite->pos1.y - 72;

    sprite->callback = sub_8078B34;
    StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}