blob: 4769db2e413a65a0e06ec87b75c9e96b51bbd384 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
extern u16 gBattleTypeFlags;
// guard (moves guard rings upwards)
// Used in Safeguard.
void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
{
sub_807A3FC(gBattleAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0);
sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + 40;
}
sprite->data[0] = 13;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
|