1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D0228(struct Sprite* sprite);
static void sub_80D02D0(struct Sprite* sprite);
static void sub_80D0344(struct Sprite* sprite);
static void sub_80D03A8(struct Sprite* sprite);
// guillotine (does a reverse grip where the slices can reverse at a given period.)
// Used in Guillotine.
const union AnimCmd gSpriteAnim_83D76B4[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
const union AnimCmd gSpriteAnim_83D76C4[] =
{
ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D76D4[] =
{
gSpriteAnim_83D76B4,
gSpriteAnim_83D76C4,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D76DC =
{
.tileTag = ANIM_TAG_CUT,
.paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D76D4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D0228,
};
void sub_80D0228(struct Sprite* sprite)
{
s16 r8 = 32;
s16 r4 = -32;
s16 r9 = 16;
s16 r6 = -16;
if (gBattleAnimArgs[0] != 0)
{
r8 = r4;
r4 = 32;
r9 = r6;
r6 = 16;
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
}
sprite->x += r8;
sprite->y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + r9;
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + r6;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
}
static void sub_80D02D0(struct Sprite* sprite)
{
if (TranslateAnimLinear(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 2;
sprite->y2 = -2;
sprite->data[0] = sprite->data[6];
sprite->data[1] ^= 1;
sprite->data[2] ^= 1;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->callback = sub_80D0344;
}
}
static void sub_80D0344(struct Sprite* sprite)
{
if (sprite->data[3])
{
sprite->x2 = -sprite->x2;
sprite->y2 = -sprite->y2;
}
sprite->data[3] ^= 1;
if (++sprite->data[4] == 0x33)
{
sprite->y2 = 0;
sprite->x2 = 0;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->animPaused = 0;
StartSpriteAnim(sprite, sprite->data[5] ^ 1);
sprite->callback = sub_80D03A8;
}
}
static void sub_80D03A8(struct Sprite* sprite)
{
if (TranslateAnimLinear(sprite) != 0)
DestroyAnimSprite(sprite);
}
|