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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
static void sub_80D02D0(struct Sprite* sprite);
static void sub_80D0344(struct Sprite* sprite);
static void sub_80D03A8(struct Sprite* sprite);
// guillotine (does a reverse grip where the slices can reverse at a given period.)
// Used in Guillotine.
void sub_80D0228(struct Sprite* sprite)
{
s16 r8 = 32;
s16 r4 = -32;
s16 r9 = 16;
s16 r6 = -16;
if (gBattleAnimArgs[0] != 0)
{
r8 = r4;
r4 = 32;
r9 = r6;
r6 = 16;
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
}
sprite->pos1.x += r8;
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
}
void sub_80D02D0(struct Sprite* sprite)
{
if (sub_8078B5C(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 2;
sprite->pos2.y = -2;
sprite->data[0] = sprite->data[6];
sprite->data[1] ^= 1;
sprite->data[2] ^= 1;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->callback = sub_80D0344;
}
}
void sub_80D0344(struct Sprite* sprite)
{
if (sprite->data[3])
{
sprite->pos2.x = -sprite->pos2.x;
sprite->pos2.y = -sprite->pos2.y;
}
sprite->data[3] ^= 1;
if (++sprite->data[4] == 0x33)
{
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[4] = 0;
sprite->data[3] = 0;
sprite->animPaused = 0;
StartSpriteAnim(sprite, sprite->data[5] ^ 1);
sprite->callback = sub_80D03A8;
}
}
void sub_80D03A8(struct Sprite* sprite)
{
if (sub_8078B5C(sprite) != 0)
move_anim_8072740(sprite);
}
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