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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CBAA4(struct Sprite* sprite);
// heal (healing sparkles on a Pokemon)
// Used in Present, if the move heals instead of damages.
const union AnimCmd gSpriteAnim_83D674C[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(12, 4),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D6760[] =
{
gSpriteAnim_83D674C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6764 =
{
.tileTag = ANIM_TAG_SPARKLE_5,
.paletteTag = ANIM_TAG_SPARKLE_5,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6760,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CBAA4,
};
void sub_80CBAA4(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
sub_8078764(sprite, FALSE);
sprite->data[1] = gBattleAnimArgs[2];
}
sprite->data[0]++;
sprite->y2 = sprite->data[1] * sprite->data[0];
if (sprite->animEnded)
{
DestroyAnimSprite(sprite);
}
}
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