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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
// heal (healing sparkles on a Pokemon)
// Used in Present, if the move heals instead of damages.
void sub_80CBAA4(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
sub_8078764(sprite, 0);
sprite->data[1] = gBattleAnimArgs[2];
}
sprite->data[0]++;
sprite->pos2.y = sprite->data[1] * sprite->data[0];
if (sprite->animEnded)
{
move_anim_8072740(sprite);
}
}
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