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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D1C80(struct Sprite* sprite);
// heart_1 (a floating heart in a wave pattern upward.)
// Used in Charm, Covet, and when a Pokemon is infatuated.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7A80 =
{
.tileTag = ANIM_TAG_MAGENTA_HEART,
.paletteTag = ANIM_TAG_MAGENTA_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D1C80,
};
void sub_80D1C80(struct Sprite* sprite)
{
if (++sprite->data[0] == 1)
InitAnimSpritePos(sprite, 0);
sprite->x2 = Sin(sprite->data[1], 8);
sprite->y2 = sprite->data[2] >> 8;
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
sprite->data[2] -= 0x80;
if (sprite->data[0] == 0x3C)
DestroyAnimSprite(sprite);
}
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