summaryrefslogtreecommitdiff
path: root/src/battle/anim/hop.c
blob: 4006e2d430e34a8fbbf1b990cb1aebd8abe7c5e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"

extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;

// hop (where a sprite "hops" across the screen)
// Used by Present, Trick, and the item knock off effect.

void sub_80CB7EC(struct Sprite* sprite, s16 c)
{
    s32 a = (sprite->pos1.x * 256) | sprite->pos1.y;
    s32 b = (sprite->data[6] * 256) | sprite->data[7];
    c *= 256;
    sprite->data[5] = a;
    sprite->data[6] = b;
    sprite->data[7] = c;
}

bool8 sub_80CB814(struct Sprite* sprite)
{
    u16 r10 = (u8)(sprite->data[5] >> 8);
    u16 r9 = (u8)sprite->data[5];
    s32 r2 = (u8)(sprite->data[6] >> 8);
    s32 r4 = (u8)sprite->data[6];
    s16 r6 = sprite->data[7] >> 8;
    s16 r3 = sprite->data[7] & 0xFF;
    s16 r4_2;
    s16 r0;
    s32 var1;
    s32 var2;

    if (r2 == 0)
    {
        r2 = -32;
    }
    else if (r2 == 255)
    {
        r2 = 0x110;
    }

    r4_2 = r4 - r9;
    r0 = r2 - r10;
    var1 = r0 * r3 / r6;
    var2 = r4_2 * r3 / r6;
    sprite->pos1.x = var1 + r10;
    sprite->pos1.y = var2 + r9;
    if (++r3 == r6)
        return TRUE;

    sprite->data[7] = (r6 << 8) | r3;
    return FALSE;
}

void sub_80CB8B8(struct Sprite* sprite)
{
    if (sprite->data[0] == 10)
    {
        StartSpriteAffineAnim(sprite, 1);
    }

    sprite->data[0]++;
    if (sprite->data[0] > 50)
    {
        DestroyAnimSprite(sprite);
    }
}

void sub_80CB8E8(struct Sprite* sprite)
{
    sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
    if (sprite->data[0] >= 128)
    {
        sprite->data[1]++;
        sprite->data[0] = 0;
    }

    sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
    if (sub_80CB814(sprite))
    {
        sprite->pos2.y = 0;
        sprite->data[0] = 0;
        sprite->callback = sub_80CB8B8;
    }
}

void sub_80CB94C(struct Sprite* sprite)
{
    s16 e1;
    s16 e2;
    sub_80787B0(sprite, 0);
    e1 = GetBankPosition(gAnimBankTarget, 0);
    e2 = GetBankPosition(gAnimBankTarget, 1);
    if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
    {
        sprite->data[6] = e1;
        sprite->data[7] = e2 + 10;
        sub_80CB7EC(sprite, 0x3C);
        sprite->data[3] = 1;
    }
    else
    {
        sprite->data[6] = e1;
        sprite->data[7] = e2 + 10;
        sub_80CB7EC(sprite, 0x3C);
        sprite->data[3] = 3;
    }

    sprite->data[4] = 0x3C;
    sprite->callback = sub_80CB8E8;
}

void sub_80CB9C4(struct Sprite* sprite)
{
    int zero;
    sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
    zero = 0;
    if (sprite->data[0] > 0x7F)
    {
        sprite->data[1]++;
        sprite->data[0] = zero;
    }

    sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
    if (sub_80CB814(sprite))
    {
        sprite->pos2.y = zero;
        sprite->data[0] = zero;
        DestroyAnimSprite(sprite);
    }
}

void sub_80CBA28(struct Sprite* sprite)
{
    s16 e = GetBankPosition(gAnimBankTarget, 1);
    if (GetBankSide(gAnimBankTarget) == 0)
    {
        sprite->data[6] = 0;
        sprite->data[7] = e + 10;
        sub_80CB7EC(sprite, 0x28);
        sprite->data[3] = 3;
        sprite->data[4] = 0x3C;
        sprite->callback = sub_80CB8E8;
    }
    else
    {
        sprite->data[6] = 255;
        sprite->data[7] = e + 10;
        if (IsContest())
            sprite->data[6] = 0;

        sub_80CB7EC(sprite, 0x28);
        sprite->data[3] = 3;
        sprite->data[4] = 0x3C;
        sprite->callback = sub_80CB9C4;
    }
}