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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern void sub_80CB7EC(struct Sprite* sprite, s16 c);
extern bool8 sub_80CB814(struct Sprite* sprite);
extern void sub_80CB8B8(struct Sprite* sprite);
static void sub_80CBB60(struct Sprite* sprite);
// hop_2
// Used in item steal.
void sub_80CBAE8(struct Sprite* sprite)
{
s16 p1;
s16 p2;
sub_8078764(sprite, 0);
p1 = GetBankPosition(gAnimBankAttacker, 0);
p2 = GetBankPosition(gAnimBankAttacker, 1);
if ((gAnimBankTarget ^ 2) == gAnimBankAttacker)
{
sprite->data[6] = p1;
sprite->data[7] = p2 + 10;
sub_80CB7EC(sprite, 0x3c);
sprite->data[3] = 1;
}
else
{
sprite->data[6] = p1;
sprite->data[7] = p2 + 10;
sub_80CB7EC(sprite, 0x3c);
sprite->data[3] = 3;
}
sprite->data[4] = 0x3C;
sprite->callback = sub_80CBB60;
}
void sub_80CBB60(struct Sprite* sprite)
{
int zero;
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
zero = 0;
if (sprite->data[0] > 0x7F)
{
sprite->data[1]++;
sprite->data[0] = zero;
}
sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (sprite->pos2.y == 0)
{
PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(0x3F));
}
if (sub_80CB814(sprite))
{
sprite->pos2.y = 0;
sprite->data[0] = 0;
sprite->callback = sub_80CB8B8;
PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(-0x40));
}
}
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