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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80CAF20(struct Sprite* sprite);
static void sub_80CAF6C(struct Sprite* sprite);
// leaf
// Used by Razor Leaf and Twister.
void sub_80CAED8(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
sprite->callback = sub_80CAF20;
}
void sub_80CAF20(struct Sprite* sprite)
{
if (!sprite->data[2])
{
if (sprite->data[1] & 1)
{
sprite->data[0] = 0x80;
sprite->data[1] = 0;
sprite->data[2] = 0;
}
else
{
sprite->data[0] = sprite->data[1] & 1;
sprite->data[1] = sprite->data[1] & 1;
sprite->data[2] = sprite->data[1] & 1;
}
sprite->callback = sub_80CAF6C;
}
else
{
sprite->data[2]--;
sprite->pos1.x += sprite->data[0];
sprite->pos1.y += sprite->data[1];
}
}
void sub_80CAF6C(struct Sprite* sprite)
{
if (GetBankSide(gAnimBankAttacker))
{
sprite->pos2.x = -Sin(sprite->data[0], 0x19);
}
else
{
sprite->pos2.x = Sin(sprite->data[0], 0x19);
}
sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
sprite->data[1]++;
if (!(sprite->data[1] & 1))
{
sprite->pos2.y++;
}
if (sprite->data[1] > 0x50)
{
DestroyAnimSprite(sprite);
}
}
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