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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
static void sub_80CD7CC(struct Sprite* sprite);
static void sub_80CD81C(struct Sprite* sprite);
static void sub_80CD8A8(struct Sprite* sprite);
static void sub_80CD8F8(struct Sprite* sprite);
static void sub_80CD91C(struct Sprite* sprite);
static void sub_80CD9B8(struct Sprite* sprite);
// lunge_1 (makes the pokemon sprite do a "lunge" where it leans back to attack, usually with its head or horn.)
// Used in Drill Peck, Headbutt, Horn Attack, and Horn Drill.
void sub_80CD774(struct Sprite* sprite)
{
sprite->invisible = 1;
sprite->data[0] = 0;
switch (gBattleAnimArgs[0])
{
case 0:
sprite->callback = sub_80CD7CC;
break;
case 1:
sprite->callback = sub_80CD8A8;
break;
case 2:
sprite->callback = sub_80CD8F8;
break;
default:
sprite->callback = sub_80CD9B8;
break;
}
}
void sub_80CD7CC(struct Sprite* sprite)
{
sprite->data[0] = 6;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
sprite->callback = sub_8078458;
}
void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
}
sprite->data[5] += sprite->data[4];
obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
sub_8078F9C(sprite->data[3]);
if (++sprite->data[0] > 3)
{
sprite->data[0] = 0;
sprite->callback = sub_80CD9B8;
}
}
void sub_80CD8A8(struct Sprite* sprite)
{
sprite->data[0] = 4;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
sprite->callback = sub_8078458;
}
void sub_80CD8F8(struct Sprite* sprite)
{
if (++sprite->data[0] > 8)
{
sprite->data[0] = 0;
sprite->callback = sub_80CD91C;
}
}
void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
sprite->data[6] = GetBankSide(gAnimBankAttacker);
if (GetBankSide(gAnimBankAttacker))
{
sprite->data[4] = 0xFC00;
sprite->data[5] = 0xC00;
}
else
{
sprite->data[4] = 0x400;
sprite->data[5] = 0xF400;
}
}
sprite->data[5] += sprite->data[4];
obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
sub_8078F9C(sprite->data[3]);
if (++sprite->data[0] > 2)
{
sub_8078F40(sprite->data[3]);
sprite->callback = sub_80CD9B8;
}
}
void sub_80CD9B8(struct Sprite* sprite)
{
DestroyAnimSprite(sprite);
}
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