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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80CFF68(struct Sprite* sprite);
// money
// Used by Pay Day.
void sub_80CFE9C(struct Sprite* sprite)
{
s16 r6;
s16 r7;
u16 var;
sub_80787B0(sprite, 1);
r6 = GetBankPosition(gAnimBankTarget, 2);
r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
var += 0xC000;
sub_8078FDC(sprite, 0, 0x100, 0x100, var);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = r6;
sprite->data[4] = r7;
sprite->callback = sub_8078C00;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CFF50(struct Sprite* sprite)
{
sprite->data[2] = -16;
sprite->pos1.y += 8;
sprite->callback = sub_80CFF68;
}
void sub_80CFF68(struct Sprite* sprite)
{
sprite->data[0] += 0x80;
sprite->pos2.x = sprite->data[0] >> 8;
if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos2.x = -sprite->pos2.x;
sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
sprite->data[1] += 5;
if (sprite->data[1] > 0x7E)
{
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 2)
DestroyAnimSprite(sprite);
}
}
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