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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CE30C(struct Sprite* sprite);
static void sub_80CE354(struct Sprite* sprite);
// moon (shows a moon image.)
// Used in Moonlight.
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8 =
{
.tileTag = ANIM_TAG_MOON,
.paletteTag = ANIM_TAG_MOON,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CE30C,
};
void sub_80CE30C(struct Sprite* sprite)
{
if (IsContest())
{
sprite->x = 0x30;
sprite->y = 0x28;
}
else
{
sprite->x = gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[1];
}
sprite->oam.shape = 0;
sprite->oam.size = 3;
sprite->data[0] = 0;
sprite->callback = sub_80CE354;
}
static void sub_80CE354(struct Sprite* sprite)
{
if (sprite->data[0])
DestroyAnimSprite(sprite);
}
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